Production Coordinator and Community Manager
The timeline master! As Production Coordinator I meet with developers to create a manageable timeline, and then work with the Surprise Attack Games marketing team to make sure that their timelines match up with important developer milestones. This means making adjustments for “unexpected system reboots”, risk management for complex tasks, and keeping crunch time to a minimum. I’m also an excellent morale boost during those late night dev sessions, with Luke Million’s “More Energy” Arnold Schwarzenegger video being my mantra, and Australian punk music to fuel the fire.
In addition to production, I also manage the Surprise Attack Games community, running an active Discord server of fans, and ensuring that our newsletter and Steam groups are updated with the latest dev announcements, awesome sales, and other cool bits and bobs. I also run most of the Surprise Attack Games live streams over on Twitch.
I started my games career in 2010 as lead editor of MMGN’s PC portal–Australia’s largest independent games community at the time–before moving on to write freelance for Game Informer, The Escapist, GameFront and several print publications. After interviewing Dennis Wedin (Hotline Miami) in 2011 and learning about the vibrant and exciting world of indie games, I decided that development was a passion worth pursuing.
Since then I have worked as producer and narrative designer on Orwell and Hacknet, and have produced Screencheat, all under the Surprise Attack Games label. I have also been involved with international PR work on leading titles such as War of the Vikings, SMITE and Europa Universalis IV.
Sam & Max Hit The Road is my favourite game of all time. Rainbow Six: Siege is my competitive go-to these days, and I stream most of my gaming adventures on Beam.