Project Description

BUY SOON

There are several kinds of blindness and I wonder, now, what can’t you see?

Price

$TBC

Release Date

Q2 2018

Platforms

PC, VR, Rift, Vive, PSVR, OSVR

Community

TBC

Twitter

@blind_game

Website

blindvrgame.com

Developer

Tiny Bull Studios

Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.

Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and sadistic Warden, she must explore a twisted and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are revealed briefly, enabling the player to navigate the mansion, solve puzzles and uncover the mystery of what is happening to her.

As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy–that which she does not, or will not see.

Born out of the Global Game Jam in 2014, which had the theme of “we don’t see things as they are, we see them as we are”, the Blind team won the Best Game award at the Turin (Italy) jam site with their entry Come to See My House. The team then began work on a full game based on this initial concept.

Built from the ground up for virtual reality, Blind will be launching Q2 2018.

ANNOUNCE TRAILER
SCREENSHOTS
FEATURES

Navigate using echolocation

Learn to navigate carefully and cautiously using your cane. Send out soundwaves to reveal your surroundings briefly before they fade into darkness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness.

Immerse yourself in an unfamiliar world

Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the world you are used to, and forces you to rely on a different range of senses.

What is it that you don’t see?

Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange and yet somehow eerily familiar place? Experience a constant anxiety and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?

The best VR game I have played so far
Corey Atwood, BagoGames

Tiny Bull Studios is a five-person VR development team based in the unlikeliest of places: Turin, Italy.

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Comprised of the four co-founders Matteo Lana (CEO, Lead Game Designer), Rocco Luigi Tartaglia (CTO, Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (Game Designer), and additional hire Paolo Armao (Sound Designer), the team are obsessed with telling interesting stories in VR that engage players in new ways.

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Put together on a project at the University of Turin, while studying for their Master’s Degree in Virtual Reality and Multimedia, Matteo and Rocco quickly became inseparable, and after graduating in 2011, worked freelance for the next two years to raise enough money to start their own company.

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Inspired by the likes of Lucasarts adventure games, Alan Wake, Telltale Games, Bioshock and The Metal Gear saga, Blind is the studio’s first full scale game and began development in 2015. The idea was born during the 2014 Global Game Jam where the concept/prototype won Best Game in the Global Game Jam competition in Turin. Blind will be released late 2017 on Oculus Rift and HTC Vive on PC and PSVR on PlayStation 4.

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CREDITS

Tiny Bull Studios

Matteo LanaCEO & Co-Founder, Lead Game Designer
Rocco Luigi TartagliaCTO & Co-Founder, Lead Programmer
Arianna CiardiCo-Founder, Art Director
Simone GrossoCo-Founder, Game Designer
Paolo ArmaoSound Designer

Surprise Attack Games

Chris WrightManaging Director
Michele PirozziDirector
Aaron BertinettiChairman
Marla FitzsimmonsMarketing Manager
Stephen HellerProduction Manager
Stephen GrayBusiness Manager
Fiona MurrayFinance Manager
Drew TaylorCommunications Manager

Press assets:

The screenshots above can be saved directly in 1080p. For a complete press kit, however, please visit the Blind Presskit() page, here.