Surprise Attack Games
Based in Melbourne, Australia
24 July, 2015
The Dungeon Masters have grown incredibly bored counting the days until some tasty new morsels enter their dungeon. The answer? Invite them in and make a show of it! Enter, the Dungeon League. Welcome to the sport of heroes! Dungeon League takes everything that is awesome about dungeon crawling and spews it out as 10 minutes of chaotic, multiplayer, party-game action. Up to four All Stars take to the procedurally generated dungeon to battle each other (and hordes of enemies) in a series of two minute rounds pulled at random from a stack of wildly different Quests. From the classic Deathmatch to the ever frantic (and kind of gross) Witches Eye, each round is hard fought and requires unique tactics to succeed. Teaming up or standing only for themselves, each of the classic RPG heroes will rapidly level up and equip new gear between rounds, going from zero to hero in minutes not hours.
Achebit - Developer: Achebit is Christopher Yabsley, a one man game developer from Sydney, Australia. Besides a full time day job as a composer he also teaches pixel art to hopeful indies on the internet and makes his own games handling programming, design, art and music duties. He has a penchant for most things 1980’s and we suspect he has invented a time dilation machine based on his prodigious output. Dungeon League is Achebit’s biggest game to date, in development since early 2014. First scrawled on a piece of paper as a multiplayer, single screen, dungeon game, the idea quickly grew beyond that. Christopher knew he was onto something when he first started taking Dungeon League for public outings, strangers would become friends, friends would call each other names, and onlookers would laugh and cheer over the ensuing chaos. Dungeon League was born.
- Intense Dungeon Crawling Action - Rounds last just two minutes and feature hordes of enemies to kill, objectives to achieve, traps to avoid and opponents to be vanquished. Win three rounds to be hailed as the Dungeon League Champion.
- More modes than your Dad’s old dungeon crawler: Every Tournament match randomly pulls from a stack of different Quests. From Deathmatch to Capture the Flag to Witches Eye and Obelisk, your Dad has never played a game like this. Take time out from the competition in the co-operative Gauntlet and Survival game modes or chuck the old trollskin around in Dungeon Ball, all due to arrive during Early Access along with more Tournament Quests.
- All the RPG tropes got invited: Heroes, warriors, rogues, trolls, wizards, dungeons, traps, flickering torches, goblins, loot, skills, stat points, sweet epic gear sold by a mysterious and seductive merchant of indeterminate species and an anthropomorphised unicorn - they all came to the party.
- Level at light speed: These All Stars take three or four levels at a time, man. Rapidly train your hero through their skill path between rounds before visiting Zug the Shopkeeper to purchase some Winged Boots, Vampiric Rings or Shadow Amulets. Find the perfect build to give you the edge in the next bout.
- Take your All Star out for a test run: Worried about looking like a Sunday crawler or not sure what All Star to choose? Jump into the freeplay area to bash some monsters and learn how to master each character.
Early Access Launch Trailer YouTube
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About Surprise Attack Games
Surprise Attack Games is an Australian indie games label, working with amazing creators to bring remarkable games to discerning players worldwide.
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Dungeon League Credits
Creative director, Achebit
Managing Director, Surprise Attack Games
Business Development Manager, Surprise Attack Games
Product Manager & Community Manager, Surprise Attack Games
PR Manager, Surprise Attack Games
Finance Manager, Surprise Attack Games
Director, Surprise Attack Games
Chairman, Surprise Attack Games